■ ABOUT / SUPPORT

About brice-dev

I craft real-time shaders and f*cking awesome visual effects — the kind that punch through the screen, glitch your brain (in a good way), and run fast enough for real games.

What I do

  • Custom post-processing (URP/HDRP/Built-in)
  • Film/VHS/NTSC, glitch/datamosh, analog dirt and scanlines
  • Stylized distortion, kaleidoscopes, refraction, heat haze, CRT/retro looks
  • Clean, documented, production-ready shaders

Tech I speak

C#, HLSL, Py, C++.

Support

  • Email: debrice@bk.ru
  • Please include Unity version, pipeline (URP/HDRP/Built-in), platform, and a short video/screenshot if possible.
  • Bug reports are welcome; concise repro steps = fastest fix.

TL;DR — I make shaders that look insane and ship clean.

© 2025 BRICE-DEV