■ ABOUT / SUPPORT
About brice-dev
I craft real-time shaders and f*cking awesome visual effects — the kind that punch through the screen, glitch your brain (in a good way), and run fast enough for real games.
What I do
- Custom post-processing (URP/HDRP/Built-in)
- Film/VHS/NTSC, glitch/datamosh, analog dirt and scanlines
- Stylized distortion, kaleidoscopes, refraction, heat haze, CRT/retro looks
- Clean, documented, production-ready shaders
Tech I speak
C#, HLSL, Py, C++.
Support
- Email: debrice@bk.ru
- Please include Unity version, pipeline (URP/HDRP/Built-in), platform, and a short video/screenshot if possible.
- Bug reports are welcome; concise repro steps = fastest fix.
TL;DR — I make shaders that look insane and ship clean.